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錨點 1

Hello!
My name is
Jingling ZHANG

I am a Mphil student at the Hong Kong University of Science and Technology (Guangzhou) in the Computational Media and Arts thrust. My research interests include Art, Exhibition, Cultural Heritage, Human-AI collaboration and Human-Computer Interaction.

Education Background

錨點 2
  • Hong Kong University of Science and Technology (Guangzhou)     

Mphil of Computational Media and arts     

(Postgraduate Studentship)

  • University of York

Master of Digital Heritage   Award: merit

                                                                         

  • Guangzhou Academy of Fine Arts               

Bachelor of Fine Art   GPA: 3.5                                                                                                                 

Guangzhou, China

2023-current

York, UK 

2021-2022

 

Guangzhou, China

2017-2021

Publications

錨點 3

Under Submi-ssion to CHI 25

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Pick the Right Thing: How Workflows of Curators are Shaped by the Use of GenAI

First author

Under Submi-ssion to CHI 25

Under Submi-ssion to CHI 25

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Exploring The Opportunity of Multi-Agent Interaction For Promoting Diverse Perspectives of Artifacts in Virtual Museum

Second author

Under Submi-ssion to CHI 25

CSCW

2024

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Practices and Challenges of Online Love-seeking Among Deaf or Hard of Hearing People: A Case Study in China

Second author

Acceptance after major revision

VINCI 2024

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Augmented Library: Toward Enriching Physical Library Experience Using HMD-Based Augmented Reality

Second author

The 17th International Symposium on Visual Information Communication and Interaction​

PDF

ASSETS

2023

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Understanding Curators' Practices and Challenges of Making Exhibitions More Accessible for Blind and Low Vision People

Co-first author
The 25th International ACM SIGACCESS Conference on Computers and Accessibility 

PDF

Projects

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In an era dominated by technology and capital efficiency, our encounters with nature are increasingly mediated through digital platforms—whether through short videos, video games, or travel advertisements—highlighting the growing disconnect between humanity and the natural world. This exhibition explores the intricate relationship between nature, technology, and human sensory experience in contemporary society and seeks to provoke reflection on this phenomenon. This exhibition proposal has been shortlisted for the Young Curators Program organized by ENNOVA ART MUSEUM.

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​VR museums offer immersive experiences, but there is limited research on their effectiveness for older adults. This project explored the challenges and preferences of older adults in VR museum visits through a user-centered workshop.

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​Based on Dunhuang culture, The Mural Lost designed a decryption adventure game that the visually impaired and ordinary people can play. The project won the second prize in the 2023 CCF Technology Hackathon for the public good.​

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2022

Master’s Degree Dissertation.

The Guangzhou Canning Factory is a vital part of Chinese industrial heritage, but it faced the threat of demolition. To better preserve this cultural asset, this case study aims to:

1. Build 3D models with different styles for the site.

2. Examine the value of using 3D models to spread knowledge about the site.

3. Investigate how the features of different kinds of virtual models affect the general perception of the site by the public.

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  • 3D Reconstruction of the Cat Brain Neolithic Longhouse

2022

The Cat Brain Neolithic Longhouse is an early Neolithic monument. I created a 3D reconstruction of it by referring to archaeological drawings, building facades inferred by archaeologists, and related documents.

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2020-2021

Undergraduate Final Year Project. The project revolves around a local Chinese oil painting in the 1980s, Portrait of a Woman, provided by Guangzhou Academy of Fine Arts. On the basis of literature and experimental studies, including cross-sectional sampling and multispectral analysis, the current status of this work was analyzed and a restoration plan was further developed and implemented.

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2019-2020

Based on ceramic culture, this project plan an online platform integrating exhibition, communication, creation, interaction and sales.

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Experience

錨點 5

  • Research Assistant   

Accessible & Pervasive User EXperience (APEX) Group, March 2023 - August 2023

The APEX research group is at The Hong Kong University of Science and Technology (Guangzhou) within the Computational Media and Arts Thrust and The Hong Kong University of Science and Technology within the Division of Integrative Systems and Design. The group is led by Prof. Mingming Fan.

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  • Painting Restorer

Beijing Qunxingyuan Technology and Culture Development Co, Ltd, May 2020 - July 2020.

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  • Teaching Assistant        

Training Center of Guangdong Museum of Art, Feb 2019- June 2019

The training center relies on the rich exhibition resources of Guangdong Art Museum to carry out teaching practice and improve the students' aesthetic taste and artistic creation ability.  

 

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