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Hello!
My name is Jingling ZHANG

I am a PHD student at the Hong Kong University of Science and Technology (Guangzhou) in the Computational Media and Arts thrust. My research interests lie in the intersection of Art, Exhibition, and Human-Computer Interaction

Education Background

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  • Hong Kong University of Science and Technology (Guangzhou)     

PHD of Computational Media and arts     

  • Hong Kong University of Science and Technology (Guangzhou)     

Mphil of Computational Media and arts     

  • University of York

Master of Digital Heritage   Award: merit

                                                                         

  • Guangzhou Academy of Fine Arts               

Bachelor of Fine Art   GPA: 3.5                                                                                                                 

Guangzhou, China

2025-current

Guangzhou, China

2023-2025

York, UK 

2021-2022

 

Guangzhou, China

2017-2021

Featured Publications 

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VINCI

2025

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Pick the Right Thing: GenAI-Supported Design and Production Workflows of Curators

First author

The 18th International Symposium on
Visual Information Communication and Interaction

MM

2025

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SimViews: An Interactive Multi-Agent System Simulating Visitor-to-Visitor Conversational Patterns to Present Diverse Perspectives of Artifacts in Virtual Museums

Third author

The 33rd ACM International Conference on Multimedia (MM'25). 
PDF

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Exploring the Design of Virtual Reality Museums to Support Remote Visitation With Older Adults

First author

ArXiv. 

PDF

ASSETS

2023

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Understanding Curators' Practices and Challenges of Making Exhibitions More Accessible for Blind and Low Vision People

Co-first author
The 25th International ACM SIGACCESS Conference on Computers and Accessibility

PDF

Other Publications 

Beiyan Cao, Changyang He, Jingling Zhang, Muzhi Zhou, Mingming Fan. Practices and Challenges of OnlineLove-seeking Among Deaf or Hard of Hearing People: A Case Study in China. The 27th ACM Conference onComputer-Supported Cooperative Work and Social Computing(CSCW ’24)(CCF-A). Interact. 9, 2, Article CSCW150 (May2025), 31 pages. https://doi.org/10.1145/3711048

 

Qianjie Wei, Jingling Zhang, Pengqi Wang, Xiaofu Jin, and Mingming Fan. 2024. Augmented Library: Toward EnrichingPhysical Library Experience Using HMD-Based Augmented Reality. In Proceedings of the 17th International Symposium onVisual Information Communication and Interaction (VINCI ’24). Association for Computing Machinery, New York, NY,USA, Article 7, 1–5. https://doi.org/10.1145/3678698.3687174

Featured Projects

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  • Dragon Realm Quest 
    2025

​This is a scalable, multi-sensory game solution. Players assume the roles of various dragons to explore, uncover mysteries, and engage in combat. The multi-sensory design ensures accessibility for visually impaired users, while the modular architecture supports user-generated map customization, offering an enriched and adaptable gameplay experience. This project was featured in the “Endless Vitality: Seeking Dragons in China” exhibition, jointly organized by the Palace Museum in Beijing and the Hong Kong Jockey Club.

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  • Metaverse community for mental well-being
    2023-2025

This project creates a space to reduce stress among campus faculty and students. Unlike traditional relaxation areas, this space is equipped with virtual reality (VR) devices, allowing users to immerse themselves in a custom-designed VR healing environment that we created. The project won the outstanding RBM project, best environmental award, best creative design award, and best practical design award for Cultural and Creative Design Competition organized by Red Bird Maker Space, Hong Kong University of Science and Technology (Guangzhou).

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  • Ripples on Ruins   
    2024

In an era dominated by technology and capital efficiency, our encounters with nature are increasingly mediated through digital platforms—whether through short videos, video games, or travel advertisements—highlighting the growing disconnect between humanity and the natural world. This exhibition explores the intricate relationship between nature, technology, and human sensory experience in contemporary society and seeks to provoke reflection on this phenomenon. This exhibition proposal has been shortlisted for the Young Curators Program organized by ENNOVA ART MUSEUM.

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  • Mural Lost    
    2023

​Based on Dunhuang culture, The Mural Lost designed a decryption adventure game that the visually impaired and ordinary people can play. The project won the second prize in the 2023 CCF Technology Hackathon for the public good.​

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Experience

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  • Teaching Assistant        

Training Center of Guangdong Museum of Art, Feb 2019- June 2019

The training center relies on the rich exhibition resources of Guangdong Art Museum to carry out teaching practice and improve the students' aesthetic taste and artistic creation ability.  

  • Cultural relics restorer      

Guangdong Contemporary Art Exhibition and JA Studio, Feb 2020- July 2021

Participated in the restoration of works by many renowned artists including Xu Beihong, CAI Guoqiang and Zhao Zhao.

 

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